Another great piece of software!
davtheone
Recent community posts
Hi, I think I found a bug regarding the shotgun.
At certain point I emptied a magazine of shots during a fight. I still had 4 remaining shots that could be loaded into the magazine, but I was unable to reload the shotgun (However, minutes later, after several unsuccesul attempts, the reloading started to work again...).
Hi,
Just a quick point regarding 0.2 build. I've just seen that the savegames are maintained between 0.1 and 0.2 versions (which is great). However, I think that there may be a bug, as I was already completed all levels (1 to 7) and the new levels (8 to 10) appear as locked to mer. Shouldn't level 8 be unlocked? (I have to replay level 7 again in order to unlock it)
BR
Hi,
Great work so far with this 0.1 test build!
First of all, just say that playing this gave me vibes of games like Half-Life, System Shock and Deus Ex. Looking forward for the story mode!
I'll try to summarize below my first impressions:
PERFORMANCE
Game runs stable and smooth, almost at 200 FPS with my rig: i5 4590, 8 GB RAM, Nvidia GTX960 2GB, 1 TB HD, running at 1366x768.
I just used the settings autodetected by the game itself, didn't have to change anything.
CRASHES
No crashes at the moment (I've played for 1 hour or so, in 2 different sessions ).
GRAPHICS
Graphics are fine for an indie game, nothing to complain about.
GAME MECHANICS
The mechanics seem polished and play very well together. As I said before, I guess there are some strong influences from System Shock, Deus ex... etc, with some other interesting additions. Lockpicking, usage of access codes and security cards... feel very stable. Shooting also feels quite responsive. I specially liked the climb feature as well.
On the other side, the inventory may need a bit of work to feel more comfortable.
ISSUES
These are some issues I found, nothing too critical but taking them into account would contribute to provide a better experience :
- The "old tape" effect of the intro and menus seems to run too fast, I think that the frequency of this effect should be decreased
- The font size for the objectives is too small for my resolution (1366x768), increasing it a bit would really make a difference
- I really miss a key remapping option, especially for crouching (I use to bind this action always to CTRL instead of C). It would be great to have the chance to use the E key to exit some actions as well. I guess that some remaping option will be eventually added...
- I had problems at the computer on level 7, trying to exit telnet . I think I missed a document somewhere explaining how to exit it... a save option would be nice, as I had to leave the game at this point and restart from level 1 again the next day.
Keep up the good work!