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davtheone

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A member registered Jul 10, 2017

Recent community posts

Another great piece of software!

I just wanted to say that finally completed all levels. Didn't accomplish the 100% achievements target, so I guess that I saw the normal end. All I can say is that it's been a great experience and the end has hyped me too much for the story mode!

Hi, I think I found a bug regarding the shotgun.

At certain point I emptied a magazine of shots during a fight. I still had 4 remaining shots that could be loaded into the magazine, but I was unable to reload the shotgun (However, minutes later, after several unsuccesul attempts, the reloading started to work again...).

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Ok, thanks for the quick response! Just finished level 10, and I liked the new additions as they provide more variety to the game.  Hope that the computer/telnet interaction won't become much more complicated in upcoming levels, not everyone is an IT guy :p

Hi,

Just a quick point regarding 0.2 build. I've just seen that the savegames are maintained between 0.1 and 0.2 versions (which is great). However, I think that there may be a bug, as I was already completed all levels (1 to 7) and the new levels (8 to 10) appear as locked to mer. Shouldn't level 8 be unlocked? (I have to replay level 7 again in order to unlock it)

BR

Hey, just tested the update and  all the new changes seems to work perfect! (Just played until reaching level 4)

Thanks for your quick response! Great to see that most of the issues were already considered in your TODO list 

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Hi,

Great work so far with this 0.1 test build! 

First of all, just say that playing this gave me vibes of  games like Half-Life, System Shock and Deus Ex. Looking forward for the story mode!

I'll try to summarize below my first impressions:

PERFORMANCE

Game runs stable and smooth, almost at 200 FPS with my rig: i5 4590, 8 GB RAM, Nvidia GTX960 2GB, 1 TB HD, running at 1366x768.

I just used the settings autodetected by the game itself, didn't have to change anything.

CRASHES

No crashes at the moment (I've played for 1 hour or so, in 2 different sessions ).

GRAPHICS

Graphics are fine for an indie game, nothing to complain about. 

GAME MECHANICS

The mechanics seem polished and play very well together. As I said before, I guess there are some strong influences from System Shock, Deus ex... etc, with some other interesting additions. Lockpicking, usage of access codes and security cards... feel very stable. Shooting also feels quite responsive.  I specially liked the climb feature as well.

On the other side, the inventory may need a bit of work to feel more comfortable.

ISSUES

These are some issues I found, nothing too critical but taking them into account would contribute to provide a better experience :

- The "old tape" effect of the intro and menus seems to run too fast, I think that the frequency of this effect should be decreased

- The font size for the objectives is too small for my resolution (1366x768), increasing it a bit would really make a difference

- I really miss a key remapping option, especially for crouching (I use to bind this action always to CTRL instead of C). It would be great to have the chance to use the E key to exit some actions as well. I guess that some remaping option will be eventually added...

- I had problems at the computer on level 7, trying to exit telnet . I think I missed a document somewhere explaining how to exit it... a save option would be nice, as I had to leave the game at this point and restart from level 1 again the next day.

Keep up the good work!